![]() ![]() Sign up today and wire the details to the top men in your secret circles! The games begin on August 11th 11:59 PM / 23:59 BST for all regions and will continue for roughly 2 weeks, though you do NOT have to actively participate this long! The top 8 teams will have their talent shown off live and try not to leave any traces behind! or else you may not live long enough to use it! If you manage to backstab or headshot them, your next shot will be greatly improved with the power to pierce through multiple players! You can reserve these piercing charges for as long as you'd like, but don't get too cocky. If you succeed in slashing your opponents to submission, you will also earn your bullet back. To raise the stakes, all agents will only have one bullet in their revolvers at all times, and can only earn a new one through eliminating the enemy and confiscating their contraband! And yes, the documents really do contain this much alliteration in them.ĭare you miss your target, and you will be left with only your knife and your bravery. The details to Fortress Faceoffs' newest covert operation have just been declassified! Teams of five avant-garde assassins will be brought to a new, top-of-the-line training course to perfect their fundamental skills of deadeye accuracy. Succeed, and you will be rewarded handsomely - you will still be alive by the end. Not sure which is preferable tbh, both are shit, only one threatens to cut off vivid games tho.Gentlemen, this is a mission of utmost importance. Whoever happens to hold the mid at that point, wins.Īlso, while discouraging holding 2nd until round resets, it encourages holding mid until you win. That would result in really even, back-and-forth games (which are arguably the most fun games to watch and play) being cut off at some more or less random point in time – midgame. You are now proposing to cut off any round after for example 10min. Then again, its usually easier to push from mid to 2nd than vice versa, and its usually the team holding the mid that has the better chances for a successful push, not even considering any player/uber advantages gained from the mid fight. That’s okay imho but, as you pointed out, it kinda does reward just holding 2nd. Currently after 10min the game basically resets. You’re trying to tackle those realllllly slow games where both teams dont want to push. Your mentality is correct in a way, that it is a way to play the game with the time limit, however you have to realize that pushing middles is a lot easier than pushing lasts. Imagine the new time limit like playing koth, but with greater depth. Badlands mid is a flank feast, Gullywash also, same goes for every map in the map pool. The open spaces mids provide do not let Engy be a viable option, neither the Heavy, because of low long range damage. ![]() ![]() ![]() New meta: Win the mid fight, the respawns go Engy/Heavy, defend mid until the time is up. It is broken to a point where you can have rounds lasting up to 20 minutes and that’s not how a game like TF2 works. The game works the same as it did before, only that the defending team won’t be able to sit on their asses winning by one point and the attacking teams will work on their pushes, because losing middle is much bigger of a deal than before. However, pushes would also be come more coordinated, considering losing uber advantage would essentially cause the attacking team to collapse and be pushed back. How do you think pushing 2nd or mid works anyways? If a team has an advantage it pushes last and wins, it works just like it did before. So basically if you win mid and have advantage or equal übers the round is over? Make every round 5-7 minutes long, force people play the golden cap format every round.ĥ to 7 minutes a round would be perfect, considering it is an average time for a round and if it doesn’t end by then, the team who holds mid wins. It kinda changes the meta completely, but I am tired of 1-1 Process draws, tired of teams winning just because they managed to not lose their last point for 20 minutes. Medic picks, everything will be suddenly 10 times more important, getting out of mid because you are already 3 vs 6 will be learned faster than ever. People’s picks will mean a lot more and players will cherish their lives more than ever. It removes stalemates, it will force people into a more aggressive game style which will, of course, provide a more dynamic, faster paced game, however at the same time the retarded ass bombing soldier will actually think before jumping, rather than suiciding in because well, he can. Simple idea, add time limit to every round. I couldn’t be less arsed to search for a similar thread to this, so I’m gonna assume I am kind of original. TF.TV – Top Level Plays, Events & Casts.Highlander Autumn 2023 Preseason Cup: Fixtures.Highlander Autumn 2023 Preseason Cup: Tables. ![]()
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